AI Insights · Timothy · July 2024
Top 5 Educational Games in Belgium: Q2 2024 Performance
Discover the performance of the top five educational games in Belgium for Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top five educational games on a unified platform in Belgium showcased varied performance in terms of downloads, revenue, and weekly active users. This analysis, powered by Sensor Tower, delves into the specifics of each app's metrics.
Lingokids - Play and Learn from Monkimun Inc saw its revenue fluctuate throughout the quarter, peaking at around $1.6K in early April and mid-May, before settling at approximately $1.1K by the end of June. Downloads peaked at 900 in mid-April and experienced a decline to 409 by early June, with a slight recovery to 662 at the end of June. Weekly active users started at 4.2K in early April, dipped to 3.7K in early June, and then rose back to 4.2K by the end of the quarter.
Montessori Preschool, Kids 3-7 from EDOKI ACADEMY had relatively stable revenue, with a slight peak of $719 in early April and a low of $261 in late May. Downloads remained modest, generally hovering around 50-110 per week, with a small peak of 119 in late April. Active users showed a declining trend from 285 in early April to a low of 194 in late May, before a minor recovery to 225 by the end of June.
Intellecto Kids Learning Games by IntellectoKids Ltd reported revenue consistently around the $300-$600 range, peaking at $586 in early April and dropping to $309 by mid-June. Downloads were sparse, with notable weeks being mid-April (4 downloads) and late June (22 downloads). Active users started at 46 in early April, showing slight fluctuations and ending at 49 by the end of June.
Keiki Learning games for Kids from BENIPOL LIMITED saw revenue peaks at $460 in late April and consistent figures around $300-$400 throughout the quarter. Downloads varied, with a low of 66 in mid-May and a high of 272 in late June. Active users fluctuated, starting at 1.4K in early April, peaking at 1.6K in late June.
Multiplication Games For Kids by SpeedyMind LLC experienced a revenue peak of $548 in early June, with other weeks generally ranging between $173 and $504. Downloads were relatively steady, peaking at 251 in mid-April and ending at 129 in late June. Active users started at 750 in early April, fluctuating slightly and ending at 618 by the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.